package util;

import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public class MonkeyEntity extends Entity{

	private Position currentPosition;
	private int currentVerticalSpeed;
	private int currentHorizontalSpeed;
	
	public MonkeyEntity(TiledTextureRegion entityTextureRegion) {
		super(entityTextureRegion);
	}
	//Double the gravity, so that the monkey falls faster 
	public void pullDown(){
		
	}
	
	//Throws a banana
	public void throwBanana(Banana b, HunterEntity h){
		
	}
	
	//Makes the monkey swing in the branch
	public void swing(Branch b){
		
	}
	
	//Makes the monkey release the branch 
	public void release(Branch b){
		
	}
	
	public Position getCurrentPosition(){
		return currentPosition;
	}

	public int getCurrentVerticalSpeed() {
		return currentVerticalSpeed;
	}

	public int getCurrentHorizontalSpeed() {
		return currentHorizontalSpeed;
	}
	
}
